Player’s Guide to Eberron (Dungeons & Dragons d20 Fantasy Roleplaying, Eberron Supplement) [James Wyatt, Keith Baker, Luke Johnson, Steven Brown]. Rulebooks · Character Options · Magic · Bestiary · Items · Contacts · All · Editions · Core · Supplements · Dragonlance · Eberron · Forgotten. Player’s Guide to Eberron is a supplement to the edition of the Dungeons & Dragons role-playing game. Contents. 1 Contents; 2 Publication history.
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Others are uite specific to Ebe r roninc lud ing chroniclers and inquis i t ives. You combine a solid g round ing in aca-demic research and established knowledge with a thirst for action and adventure.
Since the order of knights templar is sworn to exterminate supernatural evil, including undead and fiends, such creatures are always eberrin when they recognize a knight templar.
Any good a l ignmentKnowledge rel igion 5 ranks. Depend ing on who your adventur ing companions are, you might see their company as a necessary evil for the work you must do, preferr ing the company of others while you are in cities between adventures. Clerics of this sect can choose from the domains of Endurance! Some changelings attribute this ability to a trace of their doppelganger ancestors’ ability to peer into the minds of others. By cultivating virtue in yourself, you help to tip the balance between good and evil in the world, ever so slightly, in good’s favor.
The Last War left dozens of towns and cities across Khorvai re lying in r u i n sto say n o t gudie i n g of the M o u r n -land. T h i s a rche type is best suited for a campa ign with plajers l imi ted geographica l scope, whe ther it takes place in a single me t ropo l i s such as S h a r n or eherron from city to city. Playsrs seen so much hatred and death that no th ing shocks you at this pointor at least that’s the image you project. The plauers of the Undy-ing Cour t guide the elves through life and care for them after death.
T h e changel ings called reality seekers believe in an abstract no t ion of pe r -fection and prefer to seek it in the i r na tu r a l forms and in the company of o ther changel ings. Your parents might have been disowned by thei r d ragonmarked house, or they staked all their money on a business venture that failed. You might be a freelance investigator or work for a law-enforcement organization.
Shifters are uncomfortable with the templars of the church for the same reason. T h e Epic Ar t i f icer The epic artificer remains a master of item creat ion, gain-ing an increasing craft reserve and plenty of playrs feats to learn the craft of epic item creat ion.
Secrets of the Last War finally revealed!
Eberron Player’s Guide
Five Nations by Brian Campbell. T h e Nightclaw is a relic sacred to the Blood of Vol, said to be the sev-ered hand of a lich. Yours is the language of combat. The Puritans sect is disproportionately well represented among the knights templar. Khorvaire, Sarlona, Xen’drik, and Argonnessen. All that mortals have to look forward to playere death, followed by an eternity spent in the bleak oblivion of Dolurrh, the Realm of the Dead.
Sti l lthe elves have little patience for members of the younger races. These work best if every character in an adventur ing party is a member of the same organization, allowing the goals of the party to be shaped by the goals of the organization. When your companions are talk-ing to the city watch, you stay in the back of the group or out of sight completely.
Player’s Guide to Eberron – Wikipedia
Struggle for words somet imesas if t ry ing to find the r ight way to express someth ing complex or id iomat ic that comes na tu ra l ly to you in your native tongue. Some observers have described changelings as looking like humans with an extra, gauzy gray layer of skin covering their bodies, while others guid that they look like humans that haven’t been fully formed. T h e Serpentes Fragments is an guidw ien t col lec t ion of wr i t ings con -t a i n i n g the beliefs of a n u m b e r eberrom s e r p e n t cults f rom X e n ‘ d r i kall of which highly esteem the couatls that sacr if iced themselves to b i n d the fiends wi thin Khyber.
Its members police the wilds of Aerenalpaying par t icular at tention to the manifest zones tied to Mabar, which draw necromancers and undead. If no th ing else, an adventure could at least get you close to a big gkide that’s otherwise unrela ted to the adventure itself. In fact, because people are will ing to believe their eyes without question, clues to a changeling’s true nature often go playees.
Cal l ing themselves the Aerenithese elves dedicated themselves to the study of magic and mysticism.
Eberron (D&D 3.5 manuals) Series
Thusfor most adventur-ing devotees, quel l ing the rebel l ion by slaying monstersimpr i son ing necromancersand proselytizing changelings is little more than a good long-term justification for actions that also make sense in the short term, by making the world safer for the civilized races of Khorvai re.
But ever since the day when the Emerald Claw agents burst into your home looking for you, or you woke up and found yourself in a plyers forest with a dragon saying you were par t of the Prophecy, or you manifested psionic or magical powers you never knew you hadever since then, this l ightning-ra i l ride of a life has been moving so quickly that you don’t know how to j u m p off and get things back to normal.
With the ru l ing fiends imprisoned, the r ema in ing couatls and the dragons were easily able to drive the lesser plwyers into hiding.